﻿using Microsoft.Xna.Framework;
using XNAGameEngine.GUI;
using XNAGameEngine.Input;
using XNAGameEngine;
using Microsoft.Xna.Framework.Input;

namespace XNAGameEngine
{
    class DemoGUI: GUILayout
    {
        public DemoGUI(IManagerGUI guiManager, string name)
            : base(guiManager, name)
        {
        }

        public override void Initialize()
        {
            base.Initialize();

            _objectList.Add(new back2titleButton(_guiManager));
            _objectList.Add(new GameOverQuitButton(_guiManager));

            foreach (GUIObject obj in _objectList)
                obj.Initialize();
        }
    }

}
